![]() Some things are simple, like play out all of your flurry of blows before you change stance, or other cards that’ll give weak or vulnerable if an attack or skill is played first are also helpful to play in the correct order. Optimizing this usually means building up mantra to easily enter divinity stance, but you can pretty easily get by with some well timed wrath form.įinally remember that a lot of Watchers cards synergize based on the order they’re played. Otherwise, cards like ], and cards created during combat like ] and ] can be held onto until you’re in a stance to do massive damage. Retained cards like ] are really valuable as the watcher, especially if you’ve got relics for extra energy, since you can just hold onto it until you need it, and make plays knowing you’ll have defense if you need it. This play style focuses on taking advantage of the watchers cards that can retain, and/or do big damage. I usually lean towards this deck whenever I relic swap and end up with the ], since infinite decks won’t function. You can do something similar with ] which returns to your hand whenever your scry, for more zero attack fun times.Īnother fun deck to go towards is Big Mantra & Big Numbers. It’s really fun when it gets going, but there’s a TON of moving pieces to optimize it. Ideally your deck will have a number of ], a zero cost attack which returns to your hand whenever you switch stances. What makes this deck work well (when it works) is gaining energy from exiting calm form, drawing cards entering wrath form (with the power card ]). My absolute favorite to play with, even if it isn’t quite as consistent is the “Stance Dancing”, basically switching between Wrath and Calm forms frequently. Usually there’s a few main deck types I play with when I play Watcher, and I’ll try to outline those for you. With this update, Slay the Spire brings back that late-night addictive goodness.Watcher is my favorite character to play with (though I’ve only gotten to ascension 8 so far so take any advice with a grain of salt) so hopefully I can help. After 25 attempts, I’ve yet to beat the game so it’s once again giving me a run for my money. I’ve found this new character much harder to play than the first three. But as always, building an efficient deck of cards is key to beating the Spire. Entering Wrath is risky but crucial to beating tougher enemies. More than with the first three characters, playing the Watcher requires careful timing. These let you look at cards on top of your draw pile (in random order) and potentially discard cards you don’t need. The Watcher’s deck has quite a number of Retain cards, allowing you to save up important moves for the right opportunity. That might sound rather measly but Miracle is also a “ Retain” card, which means that if you don’t use it, the card remains in your hand instead of being discarded end-turn. Miracle grants a single, one-time Energy point. Called Pure Water, it adds a card called “Miracle” to your hand at the start of every combat. Like the other characters, the Watcher begins with a unique relic. To enter this short-lived but powerful state of Divinity, the Watcher must accumulate 10 Mantra points, which can be gained through cards and relics. Lastly, in the Divinity stance, the Watcher deals triple damage and gains 3 Energy however, she automatically exits this stance at the end of a turn. Energy points (or what many games would call “action points”) are the game’s most important resource, the currency that enables cards to be played. In Calm stance, everything’s normal but the Watcher gains 2 Energy upon exiting Calm. But I eventually found it more beneficial to risk the double damage, in order to kill enemies faster. Being a vulnerable state, Wrath is something I used to avoid a lot in my early runs. This means you’ll want to carefully time the Watcher’s entering into Wrath. When the Watcher is in Wrath stance, her attacks deal double damage, but she also receives double damage. The new mechanic this character introduces is that cards cause her to switch between the following “stances”: Wrath, Calm, and Divinity. SLAY THE SPIRE THE WATCHER UPDATEThis free 2.0 update comes not only with the Watcher but also with new relics, potions, and cards, plus various fixes. The Watcher’s unique cards have a religious/spiritual theme and titles like “Judgment,” “Devotion,” “Meditate,” and so on. The game update (version 2.0) which ushers in this fourth character, called The Watcher, was released in March 2020 on the Nintendo Switch. With each character possessing their own unique deck of cards, a new kid on the block means a whole new gameplay experience. I reviewed the game a year ago, and rated it Two Thumbs Up. When I caught wind of a fourth character being developed for Slay the Spire, one of the 2019’s best roguelikes, I couldn’t wait to replay it. ![]()
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